
The rules of the game were close to Civilization, while the client/server architecture was basically that of XPilot. The students-Peter Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg-started development in November 1995 the first playable version was released in January 1996, with bugfixing and small enhancements until April.
FREECIV TILES PC
Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.Īt the computer science department at Aarhus University, three students, avid players of XPilot and of Sid Meier’s Civilization, which was a stand-alone PC game for MS-DOS, decided to find out whether the two could be fused into an X-based multiplayer Civilization-like strategy game. If more than one civilization remains at the deadline, the player with the highest score wins. The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. Players can wage war on one another or form diplomatic relationships. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. who must guide their peoples through the centuries. Players take the role of tribal leaders in 4000 B.C. Freeciv is playable online at, , and a number of temporary private servers that may or may not be listed on metaserver. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset.

The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. Released under the GNU GPL-2.0-or-later, Freeciv is free and open source software. It is available for most desktop computer operating systems and available in an online browser version. Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series.
